I sinned and bought Dungeon Master for the Atari ST

Although the first 16-bit computer I ever saw was the Atari ST back in school, I choose to upgrade my 8-bit Commodore 64 to the Amiga 500 instead of the ST. I remember playing Super Breakout on the ST in the classroom. In high school there was only one guy with an ST and he was into music. The rest of the guys who had computers had Amigas.

So it’s no wonder that I don’t have very much interest in the Atari ST. And so it is still with others as well, I guess, because I noticed that ST games are a lot less expensive than Commodore games. After I bought Indiana Jones and the Last Crusade, I now bought Dungeon Master for the Atari ST. And I think that’s quite fitting. If you have to have a game for the ST, then it probably has to be Dungeon Master. It was first released on the ST, and only received ports for the Amiga and IBM PC later on.

As I have said before, I’m very much into blobbers, but not into grid based ones. My first experience with the genre was Ultima Underworld and therefore I could never enjoy being constrained by a grid. Of the grid based blobbers I tried before however, I enjoyed Dungeon Master the most. And that probably has to do with the attractive interface, which is very clean looking and intuitive.

Now that I have the game in the original packaging with a nice accompanying booklet, I think I will try to play it again. Especially as there are no new free roaming blobbers for me to play. And the old ones that I didn’t play look like they are way too complicated for the limited game time I have. And who knows, maybe I will be totally into grid based movement and then I will have to start regretting that I sold the Eye of the Beholder games even more.

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