Finished Foolish Mortals! With fireworks of course

After my last post about playing Foolish Mortals it took two more sessions to finish the game. I wanted to write about my progress in between, but I rather continued playing than write about it. I needed to do two major things to complete the third act. Both of which were just as enjoyable as the first, maybe even more fun. One of which involved hiring a boat which in turn required me to mess with the puppet show. The show itself reminded me of Escape from Monkey Island and the puzzle was great. It was also the second puzzle I needed some help with. After that I needed money to hire the boat. That ultimately didn’t prove too hard to acquire, but I figured it out only after Murphy started to give me hints about it. I’ve had that steer me in the right direction a couple of times during the game. A great feature to keep the momentum going. The game is littered with funny lines, like the one from my last post in which the reporter states that the perpetrator has “belowsed a chicken”. A line I found particularly funny was the one from the man-child who thinks that Crossbone Cove sounds very “bony”.

The next part was all quite straightforward, but fun to figure out. The game lets the player feel like he knows what’s required but throws just enough roadblocks to keep him/her on his/her toes. The game often takes notice of how the player might think, like using an element for one or two puzzles, but not for a third puzzle. That fact that you cannot make use of the lighthouse for a third puzzle, but that Murphy acknowledges that it isn’t illogical to try is such an example.

After finishing the third part, the last part of the game didn’t overstay it’s welcome and reminded me a lot about the last part of LeChuck’s Revenge. You also have to do a thing from the beginning of the game again, and of course it also has to do with voodoo. I loved it! And the ending with the fireworks reminded me of the ending of The Secret of Monkey Island. I guess everything reminds me of Monkey Island.

And while I don’t understand everything about the story – especially why Murphy is who he is (that probably is a result of me not paying enough attention to every detail) – it still was engaging enough to keep me invested in completing and enjoying the game. The puzzles were all great to figure out and the interface does everything right and doesn’t stand in the way of navigating easily through the game world. The graphics were nice enough. But like I said before it is the characters, their voices and the humor that make this game a 9 out of 10 for me.

I’m glad I backed this

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